After the third installment of the RPG/RTS game SpellForce 3 was released, we were at Grimlore Games and did some interviews with some of the guys who developed the game. We spoke to them about the development process, what was easy to accomplish and what were some kind of hurdles. In this interview, they look back on different aspects they were confronted with and how they tackled those challenges.
Thank you very much for your openness Reinhard Pollice (Producer), Thorsten Wahner (Game Designer), Nicolas Litzau (Writer) and Dave Lehn (Programmer).
Thanks to Grimlore Games for their hospitality.