#Showcase Limbic Entertainment: “You have these expectations by the players. They have a pretty clear picture how the next installment should look like, and how it will look like.”
April 2, 2019 ‒ posted in articy:draft

Limbic Entertainment: "You have these expectations by the players. They have a pretty clear picture how the next installment should look like, and how it will look like."

El Presidente is at it again! Tropico 6 by Limbic Entertainment is out now for the PC. Despite the busy launch schedule Senior Level Designer Monica Rolke and Senior Content Designer Johannes Pfeiffer met with us in their HQ in Langen, near Frankfurt, in Germany.

#Showcase HELM Systems: “There is a lot of unknown territory in VR gaming, so there is a lot of stuff you can do wrong as a developer.”
March 26, 2019 ‒ posted in articy:draft

HELM Systems: “There is a lot of unknown territory in VR gaming, so there is a lot of stuff you can do wrong as a developer.”

Big, content heavy VR games are still more the exception than the rule. We had the chance to talk to the awesome team of HELM Systems about their project The SoulKeeper VR. A massive dark fantasy RPG project in an open world – as a VR game!

#Showcase Playrix: “Mistakes happen. I’m sure every developer makes mistakes along the way. That’s how it works: success comes with challenges.”
January 10, 2019 ‒ posted in Showcases

Playrix: "Mistakes happen. I’m sure every developer makes mistakes along the way. That’s how it works: success comes with challenges."

Let’s start 2019 with a very interesting showcase interview – Anton Palchikov from Playrix was kind enough to give a peek behind the scenes and tell us how articy:draft can be a valuable tool for mobile development.

#Video Robot Gentleman – 60 Parsecs! – Gamescom 2018 Interview
September 19, 2018 ‒ posted in articy:draft

Robot Gentleman - 60 Parsecs! - Gamescom 2018 Interview

Listen to Radek Smektala how Robot Gentleman tackles the challenge combining survival and storytelling game elements together.

#Video Playmind – The Inner Friend – Gamescom 2018 Interview
September 19, 2018 ‒ posted in articy:draft

Playmind - The Inner Friend - Gamescom 2018 Interview

Meet your inner child again! At Gamescom we talk to Playmind about what makes their title The Inner Friend such a unique experience.

#Video Marcus Bäumer – Unforeseen Incidents Interview
September 3, 2018 ‒ posted in articy:draft

Marcus Bäumer - Unforeseen Incidents Interview

We talked to Marcus Bäumer from Backwoods Entertainment about their well received adventure Unforeseen Incidents.

#Video In-Depth Interview Grimlore Games – SpellForce III
April 5, 2018 ‒ posted in General

In-Depth Interview Grimlore Games - SpellForce III

A special two-part video in which we talk to the developers behind SpellForce III.

#Showcase stillalive studios – Drone Swarm video interview
March 20, 2018 ‒ posted in articy:draft

stillalive studios - Drone Swarm video interview

Drone Swarm is a new kind of RTS game currently in development by stillalive studios. We visited lead designer Julian Mautner in Innsbruck and talked to him about the benefits and challenges of a totally new game concept, and how articy:draft is used within the project.

#Showcase Grimlore Games – SpellForce 3 Video Interview
March 6, 2018 ‒ posted in articy:draft

Grimlore Games - SpellForce 3 Video Interview

The long awaited third installment of the SpellForce series was released in December of 2017 by Grimlore Games. Shortly after the launch of the game we visited Grimlore Games in beautiful Munich and talked to producer Reinhard Pollice, game designer Thorsten Wahner, writer Nicolas Litzau and programmer Dave Lehn.

#Video Nexus Exit Escape Room planned with articy:draft
November 23, 2017 ‒ posted in articy:draft

Nexus Exit Escape Room planned with articy:draft

articy:draft helps you in a wide range of areas. To underline this statement, we encourage you to watch the newest addition to our #madewitharticy interview series. Among other things, Lex Lüpke talks with us about how he used articy:draft to plan the rooms for his Nexus Exit Escape Game.