The all new articy:draft 2.4 update contains the much-anticipated simulation mode, a whole bunch of major location editor improvements, clone projects, floating multi-user licenses and more.
We have talked to the Spanish Game Developer “Fictiorama Studios” about their upcoming 2D Point & Click Adventure “Dead Synchronicity”.
The well-known modding team SureAI use articy:draft for their upcoming modification “Enderal – The shards of order”. Enderal is a Total Conversion mod for The Elder Scrolls V: Skyrim.
The long wait is over. Save 65% on all articy:draft products and DLCs in the week between September 15th and 22nd!
Good news everyone! We have closed a deal with a new partner and acquired fresh capital for further growth. The investor comes from a family of successful enterprisers. He prefers to act in the background as a financier, while being an established player in the German games industry. The Nevigo team highly appreciates the […] (read more…)
Hi everybody and welcome to my first developer designer diary! I’m Julius Kuschke, software designer at Nevigo and responsible for the feature design of articy:draft. Since our 2.3 beta is coming along well, we’ve already started working on the 2.4 update and I would like to give you a sneak-peek into what’s going to come. […] (read more…)
We at Nevigo strongly believe that the more we know about our users, the better we can improve our software. So we started to ask our customers some questions about their projects and how they use articy:draft. In this first showcase interview we talked to the guys at Black Eye Games, who use articy:draft for […] (read more…)
“This looks nice. Can I use it for a 2D free-to-play post-apocalyptic strategy game with tower defense and role-playing elements created in Unity?” We hear this (well, not exactly this!) question a lot. And it’s a good question, because you want to make sure to choose the right solution for your very specific problem. Articy:draft […] (read more…)
In the last weeks we’ve worked hard to improve the overall performance of articy:draft, especially for those of you working with very large projects (> 100k objects). We know that some of you can’t wait to feel the impact of these improvements, so we decided to make them available as soon as possible. If you […] (read more…)
Learn how articy:draft is used by Limbic Entertainment and Ubisoft to create story content for Might & Magic X Legacy. As you can imagine, it is a very powerful tool that proved really helpful all along the development of Might & Magic X. Read “open dev” blog post @ Ubisoft