Let’s start 2019 with a very interesting showcase interview – Anton Palchikov from Playrix was kind enough to give a peek behind the scenes and tell us how articy:draft can be a valuable tool for mobile development.
Listen to Radek Smektala how Robot Gentleman tackles the challenge combining survival and storytelling game elements together.
Meet your inner child again! At Gamescom we talk to Playmind about what makes their title The Inner Friend such a unique experience.
We talked to Marcus Bäumer from Backwoods Entertainment about their well received adventure Unforeseen Incidents.
Composer Mikolai Stroinski talked to us about how he got into scoring video games, what good music adds to games, and more.
articy:draft #ontheroad Interview with Mila Irek from MuHa Games about how to write enticing stories and what makes a compelling game.
A special two-part video in which we talk to the developers behind SpellForce III.
Drone Swarm is a new kind of RTS game currently in development by stillalive studios. We visited lead designer Julian Mautner in Innsbruck and talked to him about the benefits and challenges of a totally new game concept, and how articy:draft is used within the project.
The long awaited third installment of the SpellForce series was released in December of 2017 by Grimlore Games. Shortly after the launch of the game we visited Grimlore Games in beautiful Munich and talked to producer Reinhard Pollice, game designer Thorsten Wahner, writer Nicolas Litzau and programmer Dave Lehn.
articy:draft helps you in a wide range of areas. To underline this statement, we encourage you to watch the newest addition to our #madewitharticy interview series. Among other things, Lex Lüpke talks with us about how he used articy:draft to plan the rooms for his Nexus Exit Escape Game.