#Showcase Limbic Entertainment: “You have these expectations by the players. They have a pretty clear picture how the next installment should look like, and how it will look like.”
April 2, 2019 ‒ posted in articy:draft

Limbic Entertainment: "You have these expectations by the players. They have a pretty clear picture how the next installment should look like, and how it will look like."

El Presidente is at it again! Tropico 6 by Limbic Entertainment is out now for the PC. Despite the busy launch schedule Senior Level Designer Monica Rolke and Senior Content Designer Johannes Pfeiffer met with us in their HQ in Langen, near Frankfurt, in Germany.

articy:draft 3 releases “Design My Next Game” feature!
April 1, 2019 ‒ posted in articy:draft

articy:draft 3 releases "Design My Next Game" feature!

With our newly released feature, our software intelligently knows what your next game will be based on your saved projects within articy:draft 3. Our state of the art AI will scan your saved projects and use a specially designed algorithm to determine what game you will work on next. Based on the results, all the […] (read more…)

Personal online training session
March 27, 2019 ‒ posted in articy:draft

Personal online training session

Every project is different and articy:drart 3 is designed to offer enough flexibility to tailor to the specific needs of each project. But how does one go about finding the best way to get the most out of our tool? The easy answer of course is by following our tutorials, experimenting and using it more […] (read more…)

#Showcase HELM Systems: “There is a lot of unknown territory in VR gaming, so there is a lot of stuff you can do wrong as a developer.”
March 26, 2019 ‒ posted in articy:draft

HELM Systems: “There is a lot of unknown territory in VR gaming, so there is a lot of stuff you can do wrong as a developer.”

Big, content heavy VR games are still more the exception than the rule. We had the chance to talk to the awesome team of HELM Systems about their project The SoulKeeper VR. A massive dark fantasy RPG project in an open world – as a VR game!

#Showcase Playrix: “Mistakes happen. I’m sure every developer makes mistakes along the way. That’s how it works: success comes with challenges.”
January 10, 2019 ‒ posted in Showcases

Playrix: "Mistakes happen. I’m sure every developer makes mistakes along the way. That’s how it works: success comes with challenges."

Let’s start 2019 with a very interesting showcase interview – Anton Palchikov from Playrix was kind enough to give a peek behind the scenes and tell us how articy:draft can be a valuable tool for mobile development.

#Video Robot Gentleman – 60 Parsecs! – Gamescom 2018 Interview
September 19, 2018 ‒ posted in articy:draft

Robot Gentleman - 60 Parsecs! - Gamescom 2018 Interview

Listen to Radek Smektala how Robot Gentleman tackles the challenge combining survival and storytelling game elements together.

#Video Playmind – The Inner Friend – Gamescom 2018 Interview
September 19, 2018 ‒ posted in articy:draft

Playmind - The Inner Friend - Gamescom 2018 Interview

Meet your inner child again! At Gamescom we talk to Playmind about what makes their title The Inner Friend such a unique experience.

#Video Marcus Bäumer – Unforeseen Incidents Interview
September 3, 2018 ‒ posted in articy:draft

Marcus Bäumer - Unforeseen Incidents Interview

We talked to Marcus Bäumer from Backwoods Entertainment about their well received adventure Unforeseen Incidents.

#Video Mikolai Stroinski Interview @ Digital Dragons 2018
June 12, 2018 ‒ posted in articy:draft

Mikolai Stroinski Interview @ Digital Dragons 2018

Composer Mikolai Stroinski talked to us about how he got into scoring video games, what good music adds to games, and more.

#Video Mila Irek Interview @ Digital Dragons 2018
June 8, 2018 ‒ posted in articy:draft

Mila Irek Interview @ Digital Dragons 2018

articy:draft #ontheroad Interview with Mila Irek from MuHa Games about how to write enticing stories and what makes a compelling game.