Congratulations. Oliver Walters won a liftetime articy:draft license for best game design at the CTAwards. He designed and coded an ‘Ecosystem Simulator’. You’ll find a quick overview video of his project within the full post.
From 17 August to 21 August a lot of the chairs in our office will stay empty, because we will be at this year’s Gamescom in Cologne.
Develop:Brighton is over and after such a fun and impressive time parting is always a sweet sorrow. To bear remembrance we would like to share some impressions with you.
We’ve created a video to give you an overview of articy:draft. It’s also an invitation to meet us at Develop:Brighton or – if you’re looking at this video after the conference – to provide a summary.
Something fast this way comes! We’re happy to unveil our upcoming Plugin for Unity!
From 13 July to 14 July 2016 we will be in Brighton attending the Develop conference. We are already excited because taking articy:draft to the UK in person is a premiere for us. And we are already waiting to meet all you great folks there.
From 18-20 May 2016 we were in Malmö at the Nordic Game conference. And with this post we would like to share some impressions of this event with you.
We’ll be at the German Dev Days next week and looking forward to meet all you great gamedevs to chat, discuss and inspire. Of course, questions regarding articy:draft will also be answered. We wish you all a good and safe journey to Frankfurt.
We’ll be at the Nordic Game conference and already looking forward to meet all you great gamedev folks there. Let’s chat, discuss and inspire. Questions regarding articy:draft? Want a demonstration? Everything is possible. We wish you all a good and safe journey to Malmö.
In this Showcase we talked to Eric Trudel, CEO and Co-Founder of BlooBuzz, who used articy:draft for the game “Dexter: Hidden Darkness”.