Weird and odd entries into the games industry are the normal case. This 2016 GDC talk by Patrick Miller from Radiant Entertainment looks at your career path from the perspective of a story writer.
Orwell – Keeping an eye on you is #madewitharticy and deals with the fact that all of us are being monitored while interacting in social networks etc. We’re happy it actually gets press attention. Congratulations Osmotic Studios.
Here are some impressions from Gamescom for you to tune you in for the next day of your Gamescom experience.
The internal API is a new feature we are developing. With it you can use completely self-customized features and integrate articy:draft easily in your individual workflow.
On their Youtube channel gamesfromscratch featured articy:draft in a 11 minute long video. Watch their video here. Always interesting to hear other people’s opinion on articy:draft.
Made with articy:draft: That day we left – A narrative game about the refugee crisis. This adventure pictures the critical and life-threatening situations refugees are facing on a daily basis from their point of view. Read about Innvervoid Interactives project here …
After evaluating the results of our little learning resources survey – we have here prepared a little infographic for you with the the top ten list of desired topics we should cover.
Congratulations. Oliver Walters won a liftetime articy:draft license for best game design at the CTAwards. He designed and coded an ‘Ecosystem Simulator’. You’ll find a quick overview video of his project within the full post.
From 17 August to 21 August a lot of the chairs in our office will stay empty, because we will be at this year’s Gamescom in Cologne.
Develop:Brighton is over and after such a fun and impressive time parting is always a sweet sorrow. To bear remembrance we would like to share some impressions with you.