Digital Dragons impressions and notes on our favorite talk of the conference
June 13, 2019 ‒ posted in General

Digital Dragons impressions and notes on our favorite talk of the conference

This year our team at Articy Software returned to Krakow at Digital Dragons, one of the biggest game industry events in Central Europe. For small to medium businesses and especially the ones looking to enter the Polish Market, Digital Dragons is the place to be. Whether the target is sales, publishing pitches, keeping up with […] (read more…)

Conferences in May 2019
April 25, 2019 ‒ posted in General

Conferences in May 2019

The second half of May this year is packed with interesting conferences and we had quite the debate internally on where our teams should go. If you’re anything like us, you probably wish you could be in two places at once but this kind of ability we simply can’t pull off so for those of […] (read more…)

#Showcase Limbic Entertainment: “You have these expectations by the players. They have a pretty clear picture how the next installment should look like, and how it will look like.”
April 2, 2019 ‒ posted in articy:draft

Limbic Entertainment: "You have these expectations by the players. They have a pretty clear picture how the next installment should look like, and how it will look like."

El Presidente is at it again! Tropico 6 by Limbic Entertainment is out now for the PC. Despite the busy launch schedule Senior Level Designer Monica Rolke and Senior Content Designer Johannes Pfeiffer met with us in their HQ in Langen, near Frankfurt, in Germany.

articy:draft 3 releases “Design My Next Game” feature!
April 1, 2019 ‒ posted in articy:draft

articy:draft 3 releases "Design My Next Game" feature!

With our newly released feature, our software intelligently knows what your next game will be based on your saved projects within articy:draft 3. Our state of the art AI will scan your saved projects and use a specially designed algorithm to determine what game you will work on next. Based on the results, all the […] (read more…)

Personal online training session
March 27, 2019 ‒ posted in articy:draft

Personal online training session

Every project is different and articy:drart 3 is designed to offer enough flexibility to tailor to the specific needs of each project. But how does one go about finding the best way to get the most out of our tool? The easy answer of course is by following our tutorials, experimenting and using it more […] (read more…)

#Showcase HELM Systems: “There is a lot of unknown territory in VR gaming, so there is a lot of stuff you can do wrong as a developer.”
March 26, 2019 ‒ posted in articy:draft

HELM Systems: “There is a lot of unknown territory in VR gaming, so there is a lot of stuff you can do wrong as a developer.”

Big, content heavy VR games are still more the exception than the rule. We had the chance to talk to the awesome team of HELM Systems about their project The SoulKeeper VR. A massive dark fantasy RPG project in an open world – as a VR game!

#Showcase Playrix: “Mistakes happen. I’m sure every developer makes mistakes along the way. That’s how it works: success comes with challenges.”
January 10, 2019 ‒ posted in Showcases

Playrix: "Mistakes happen. I’m sure every developer makes mistakes along the way. That’s how it works: success comes with challenges."

Let’s start 2019 with a very interesting showcase interview – Anton Palchikov from Playrix was kind enough to give a peek behind the scenes and tell us how articy:draft can be a valuable tool for mobile development.

#News Visiting Clash of Realities
November 15, 2018 ‒ posted in General

Visiting Clash of Realities

It’s always nice if there is a conference right around the corner. So I grabbed my co-worker and we took a trip to the Clash of Realities conference in Cologne. The overall summit topics read quite interesting: Evolution of Visual Storytelling, Perspective of Narrative Design, Inclusive World of Games, Future in Digital Games, and Gender and Sexuality.

#Video Robot Gentleman – 60 Parsecs! – Gamescom 2018 Interview
September 19, 2018 ‒ posted in articy:draft

Robot Gentleman - 60 Parsecs! - Gamescom 2018 Interview

Listen to Radek Smektala how Robot Gentleman tackles the challenge combining survival and storytelling game elements together.

#Video Playmind – The Inner Friend – Gamescom 2018 Interview
September 19, 2018 ‒ posted in articy:draft

Playmind - The Inner Friend - Gamescom 2018 Interview

Meet your inner child again! At Gamescom we talk to Playmind about what makes their title The Inner Friend such a unique experience.