articy:draft is a visual environment for the creation and organization of game content. It unites specialized editors for many areas of content design in one coherent tool. All content can be exported into various formats, including XML and Microsoft Office.
With the help of our integration components, you can even export into your game engine. Regardless of whether you are an individual user, an indie team, or a large studio, articy:draft adapts to your team size and ensures a smooth collaboration.
Each node in your story flowchart can contain an inner flowchart. For example, you can start with a top-level chapter structure and break it down into quests and dialogue. This nested approach ensures clean flowcharts for each level.
articy:draft comes with scripting of story logic. If you want a dialogue line to only show up when certain conditions are fulfilled, you can use simple conditions in your flowcharts:
Boolean and number variables are currently supported. You can simulate your flow logic within articy:draft in a visual play-through mode.
Make relevant objects or external reference material available where you need it. Link them to nodes, like email attachments.
You can import from FinalDraft® and export branching flowcharts directly into hyperlinked Word® documents.
Need your own node types for missions, objectives, quests, skills, etc.? Create your set of nodes in the drag & drop template editor.
Our comprehensive Unity plugin gets your content ready to use in Unity with just a few clicks. With the completely customizable flow traversal engine and out-of-the-box script evaluation you can play through your content with minimal effort. Convenient data access and localization support speed up your workflows even further.
Whatever you need for your game, you can build it with articy:draft‘s powerful template editor. Once you’ve created your templates, you can start filling your database with all your characters and items. Changing the template later on will automatically update all objects.
The build-in location editor is a vector-based 2D drawing tool. It comes with Photoshop®-like layer management and serves as an iteration-friendly sketching tool for your maps and scenarios.
Compose your maps out of:
All location objects can also be customized with templates.
If you want to use articy:draft‘s location data in your game, you can either use the build-in XML export, or use our run-time library articy:access directly in your engine. The integration page has all the details.
If you change the image assets used in your locations, they update automatically in articy:draft. No manual re-importing required.
Every workflow differs from one another. We don’t always know what yours consists of mostly. But you know what, to give you the most flexibility possible we integrated the Macro Devkit. This enables you to develop your own macro plugins fast and easily.
You can use the articy:draft API to add your own functionality to articy:draft. Need a custom export? Want to bulk-edit objects? Hook up the API to your own tools and connect to articy:draft projects with full read/write-access. Learn more
Or, we can add your custom feature requests to articy:draft for you. If you’re interested in a customization, please email us.
The 14-day test version has no limitations. Projects will be compatible with the full version.
You can buy articy:draft 3 through our shop or on Steam.