Articyflowplayer - start / stop / continue in Unity
Posted: Thu 11. Jul 2019, 08:46
Hi all,
I am using Articy to export to Unity and I am trying to get to grips with the flowplayer.
I'd ideally like to play a flow (dialogue) - pause the flow - have the player interact with the game - restart the flow.
I have created a custom flowfragment for the 'pause' . Is this a valid approach? Any tips would be appreciated on how to stop / start the flow in C#.
I'd also like to create the flowplayer from code rather than set the StartOn from the Unity UI.
Thanks!
I am using Articy to export to Unity and I am trying to get to grips with the flowplayer.
I'd ideally like to play a flow (dialogue) - pause the flow - have the player interact with the game - restart the flow.
I have created a custom flowfragment for the 'pause' . Is this a valid approach? Any tips would be appreciated on how to stop / start the flow in C#.
I'd also like to create the flowplayer from code rather than set the StartOn from the Unity UI.
Thanks!