Hi McDosy,
You could use global variables. Set a Boolean for each of the branched nodes and a condition checking for both variables in the third element.
It depends a bit on your use case. Is there any kind of hub so the player is able to reach both options consecutively? Or are they supposed to run parallel? If they should run parallel, you can realize it in a game engine like unity, but you cannot simulate it within articy, as you can always follow only one branch when doing a simulation.
If you will use this situation a lot in your project, you could also create a hub template with the name “And” and place it in front of the nodes that should be reached by multiple connections. Now your programmer can easily make the connection when working in the game engine every time they encounter the “And” template in use.
Best regards,
Karsten