I'm working on logic in Unreal Engine 4 to be able to use the Articy Draft dialogue in our game. I managed to import the JSON export file from Articy Draft, parse it and set up the logic in UE4 including analyzing paths, conditions and instructions and even some basic processing of the espresso scripting.
I'm trying to decide what would be the best place to put the function triggers to (e.g. for firing the animations).
One of the ideas is to place the triggers into the "Full text" field under the "General" tab in the Dialogue Fragments, like this:
Another one is to create templates for the nodes and add a field(s) for the function:
I'm wondering how other developers are approaching the issue of firing the custom events through placing the funtion triggers into the Articy Draft dialogue. Any suggestions are welcome