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1If you use Unity as a game engine your are able to implement your data right into your game with articy:draft 3s integrated Unity Importer plugin. With the completely customizable flow traversal engine and out-of-the-box script evaluation you can play through your content with minimal effort. Read more here.
2The articy:draft API offers direct access to all data within articy:draft. You can use the API to conveniently integrate articy:draft 3 in your pipeline. Read more here.
3articy:draft 3 comes with various export features, like Excel or Word, .JSON and XML in particular. The .JSON and XML export feature allows the convenient export of the entire project as XML or .JSON for use in your internal tool chain. You don’t even have to have any knowledge of XML. All you need to do is to click the “export to XML” button and an XML file is created. Currently the XML scheme is predefined (and shipped with the tool), but we are planning to implement a fully customizable XML export.
Yes there is.
With the release of articy:draft 3 we implemented the possibility to use plugins within articy:draft. That allows you to automate tasks and customize functionalities to your workflow. Finally, the Macro Devkit enables you to develop your own macro plugins fast and easily. You can download plugins from our download page.
You can use articy:draft on a Mac, but you will have to install Windows as a second OS next to the Mac OS. There are several solutions that can help setting up a second OS on your system, like VMware Fusion, Parallels Desktop or VirtualBox.
The drivers from tablet manufacturer Wacom for their drawing tablets is known to cause various problems with articy:draft and other application based on the Windows Presentation Framework. These problems are due to the general approach of these drivers, so we strongly recommend to completely uninstall these Wacom drivers on the system you are using articy:draft on. The Windows operating system has native support for Wacom tablets, so you still will be able to use your Wacom tablet device without the proprietary driver software from Wacom.
Simply put, it is not technically possible, because the Steam platform was not designed to run Windows services that run unattended with system priviledges.
Contact email@example.com if you want to upgrade to multi-user from articy:draft 3 you bought on Steam.
We’ve been students, too, and always somewhat cash-strapped at that time. We want you to be able to use articy:draft without limitations and at an affordable price. The regular price for articy:draft (single-user) isn’t too high already, but we trimmed it down.
The student price also applies to pupils and teachers! After the successful submission of your order, we will contact you shortly and ask you to submit your student ID or teacher verification, but you can start using the software right off the bat.
Please note that student licenses are not entitled to upgrade to a new version (e. g. articy:draft 2 to articy:draft 3).
Thanks for your interest in articy:draft.
– The Nevigo team –
If you want to grab your copy now, please visit our shop for the student license.
articy:draft 3 is our feature-loaded flagship product. It can be downloaded here on our website and installed as a stand-alone application. Including commercial use right.
It requires a license key sent to you in the welcome email. Your license will be linked to your machine. Switching to another machine requires you to deactivate the license first and then re-activate it on the new machine.
articy:draft 3 on Steam consists of all the components you’ll also get with the regular version.
Feature-wise, articy:draft 3 on Steam is also identical with the regular articy:draft 3. It is linked to your Steam account, so it is not bound to a certain machine. You can run articy:draft 3 on Steam on any PC where your Steam client is logged in.
This is a full-featured client in the multi-user environment. It connects to the articy:server and lets you create, view and edit projects in a team. Licenses in the multi-user scenario are managed centrally by the articy:server, so each client needs to get a license assigned by the server to be able to log in with their credentials and explore projects. Clients can access projects freely whereever they reach the articy:server.
Besides the regular licenses, you can have a pool of floating licenses which can be dynamically assigned upon log-in. Users logging in claim licenses from the pool and return them when they log out. So the size of the pool determines the maximum amount of simultaneous users, but you can have as many inactive users as you want. This option is great for distributed teams across different time zones.
Technically, this is the same client as the regular multi-user version, but the license doesn’t allow any editing and modifying of content. Viewers can freely explore projects and export project data, but cannot contribute in any way. Read-only licenses are often given to the programming team or the publishing partner for review. You can upgrade viewers to regular multi-user licenses or floating licenses any time.