#Video Nexus Exit Escape Room planned with articy:draft
November 23, 2017 ‒ posted in articy:draft

Nexus Exit Escape Room planned with articy:draft

articy:draft helps you in a wide range of areas. To underline this statement, we encourage you to watch the newest addition to our #madewitharticy interview series. Among other things, Lex Lüpke talks with us about how he used articy:draft to plan the rooms for his Nexus Exit Escape Game.

#News articy:draft 3 importer plugin for Unreal Engine 4 now available on GitHub
November 16, 2017 ‒ posted in articy:draft

articy:draft 3 importer plugin for Unreal Engine 4 now available on GitHub

If you are a user of both articy:draft 3 and Unreal Engine 4 you might have waited for this for some time: the articy importer plugin for UE4!

articy:draft 3 Tutorial Video Series
October 24, 2017 ‒ posted in articy:draft

articy:draft 3 Tutorial Video Series

Learn articy:draft 3 with our brand new First Steps tutorial video series on YouTube.

#Showcase OSMOTIC STUDIOS: “You cannot make a game that isn’t entertaining in some way, else it’s just going to be a bad game. And a bad game is sure to not transport any message at all.”
September 21, 2017 ‒ posted in Showcases

OSMOTIC STUDIOS: "You cannot make a game that isn’t entertaining in some way, else it’s just going to be a bad game. And a bad game is sure to not transport any message at all."

We have a brand new showcase interview for you. Daniel Marx from Osmotic Studios talked to us about Orwell: Keeping an eye on you, and the challenges of putting socially relevant topics into games.

Interview: Ian Thomas & Giles Armstrong, Talespinners
September 14, 2017 ‒ posted in articy:draft

Interview: Ian Thomas & Giles Armstrong, Talespinners

“Story is all about interrelationship between people, it’s all about drama. It’s much more about people vs. people than it is guns vs. giant robots.”

Interview: Chris Payne, Quantum Soup Studios
September 7, 2017 ‒ posted in articy:draft

Interview: Chris Payne, Quantum Soup Studios

We met Chris Payne from Quantum Soup Studios during Gamescom 2017 and he kindly talked to us about what films and games have in common, and the excitement and challenges of starting up your own studio.

Interview: Prof. Dr. Linda Breitlauch, Hochschule Trier
August 31, 2017 ‒ posted in articy:draft

Interview: Prof. Dr. Linda Breitlauch, Hochschule Trier

Here’s an interview with Linda Breitlauch, in which she speaks about the current state of education in the German games Industry.

Interview: Justin French from Dream Harvest
July 27, 2017 ‒ posted in articy:draft

Interview: Justin French from Dream Harvest

Justin French from Dream Harvest Games talks with us about his project ‘Failure – Neuroslicers’ and working as a distributed gamedev studio.

Amazing chats with friends @ Develop:Brighton 2017
July 19, 2017 ‒ posted in articy:draft

Amazing chats with friends @ Develop:Brighton 2017

We had amazing chats with old and new friends and saw awesome projects that are still work in progress or already finished and we’d like to give credit where it’s due.

#Showcase ION LANDS: “We put a lot of effort into developing this character called ‘environment
June 30, 2017 ‒ posted in Showcases

ION LANDS: "We put a lot of effort into developing this character called 'environment'"

It is time for a new showcase interview. This time we sat together with Wolfgang Walk and talked about the game Phoning Home, an ION LANDS project.