articy:draft helps you in a wide range of areas. To underline this statement, we encourage you to watch the newest addition to our #madewitharticy interview series. Among other things, Lex Lüpke talks with us about how he used articy:draft to plan the rooms for his Nexus Exit Escape Game.
If you are a user of both articy:draft 3 and Unreal Engine 4 you might have waited for this for some time: the articy importer plugin for UE4!
Learn articy:draft 3 with our brand new First Steps tutorial video series on YouTube.
We have a brand new showcase interview for you. Daniel Marx from Osmotic Studios talked to us about Orwell: Keeping an eye on you, and the challenges of putting socially relevant topics into games.
“Story is all about interrelationship between people, it’s all about drama. It’s much more about people vs. people than it is guns vs. giant robots.”
We met Chris Payne from Quantum Soup Studios during Gamescom 2017 and he kindly talked to us about what films and games have in common, and the excitement and challenges of starting up your own studio.
Here’s an interview with Linda Breitlauch, in which she speaks about the current state of education in the German games Industry.
Justin French from Dream Harvest Games talks with us about his project ‘Failure – Neuroslicers’ and working as a distributed gamedev studio.
We had amazing chats with old and new friends and saw awesome projects that are still work in progress or already finished and we’d like to give credit where it’s due.
It is time for a new showcase interview. This time we sat together with Wolfgang Walk and talked about the game Phoning Home, an ION LANDS project.