Drone Swarm is a new kind of RTS game currently in development by stillalive studios. We visited lead designer Julian Mautner in Innsbruck and talked to him about the benefits and challenges of a totally new game concept, and how articy:draft is used within the project.
The long awaited third installment of the SpellForce series was released in December of 2017 by Grimlore Games. Shortly after the launch of the game we visited Grimlore Games in beautiful Munich and talked to producer Reinhard Pollice, game designer Thorsten Wahner, writer Nicolas Litzau and programmer Dave Lehn.
Games Bavaria Munich – Wir laden die Münchener Gamedevs herzlich auf ein kreatives Get-Together ein!
articy:draft helps you in a wide range of areas. To underline this statement, we encourage you to watch the newest addition to our #madewitharticy interview series. Among other things, Lex Lüpke talks with us about how he used articy:draft to plan the rooms for his Nexus Exit Escape Game.
If you are a user of both articy:draft 3 and Unreal Engine 4 you might have waited for this for some time: the articy importer plugin for UE4!
Learn articy:draft 3 with our brand new First Steps tutorial video series on YouTube.
We have a brand new showcase interview for you. Daniel Marx from Osmotic Studios talked to us about Orwell: Keeping an eye on you, and the challenges of putting socially relevant topics into games.
“Story is all about interrelationship between people, it’s all about drama. It’s much more about people vs. people than it is guns vs. giant robots.”
We met Chris Payne from Quantum Soup Studios during Gamescom 2017 and he kindly talked to us about what films and games have in common, and the excitement and challenges of starting up your own studio.
Here’s an interview with Linda Breitlauch, in which she speaks about the current state of education in the German games Industry.