El Presidente is at it again! Tropico 6 by Limbic Entertainment is out now for the PC. Despite the busy launch schedule Senior Level Designer Monica Rolke and Senior Content Designer Johannes Pfeiffer met with us in their HQ in Langen, near Frankfurt, in Germany.
With our newly released feature, our software intelligently knows what your next game will be based on your saved projects within articy:draft 3. Our state of the art AI will scan your saved projects and use a specially designed algorithm to determine what game you will work on next. Based on the results, all the […] (read more…)
Every project is different and articy:drart 3 is designed to offer enough flexibility to tailor to the specific needs of each project. But how does one go about finding the best way to get the most out of our tool? The easy answer of course is by following our tutorials, experimenting and using it more […] (read more…)
Big, content heavy VR games are still more the exception than the rule. We had the chance to talk to the awesome team of HELM Systems about their project The SoulKeeper VR. A massive dark fantasy RPG project in an open world – as a VR game!
Let’s start 2019 with a very interesting showcase interview – Anton Palchikov from Playrix was kind enough to give a peek behind the scenes and tell us how articy:draft can be a valuable tool for mobile development.
It’s always nice if there is a conference right around the corner. So I grabbed my co-worker and we took a trip to the Clash of Realities conference in Cologne. The overall summit topics read quite interesting: Evolution of Visual Storytelling, Perspective of Narrative Design, Inclusive World of Games, Future in Digital Games, and Gender and Sexuality.
Listen to Radek Smektala how Robot Gentleman tackles the challenge combining survival and storytelling game elements together.
Meet your inner child again! At Gamescom we talk to Playmind about what makes their title The Inner Friend such a unique experience.
We talked to Marcus Bäumer from Backwoods Entertainment about their well received adventure Unforeseen Incidents.
Composer Mikolai Stroinski talked to us about how he got into scoring video games, what good music adds to games, and more.