Export object sheets and location maps as Word® docs. Create hyperlinked Word® documents out of branching flow structures.
Export everything to Excel® spreadsheets, grouped by object type on worksheets. Generate localization spreadsheets.
Push run-time content right into your game. Export to XML or binary for articy:access. For more details see below.
Export content to XML with a fixed schema. This export format contains everything. You have to use an XML parser to read it.
Export flowcharts and location maps as XPS for printer-friendly and resolution-independent vector graphics. Can be converted to PDF.
Use the articy:draft API or articy:access to write your own exporters for any desired file format. Details below.
Re-import a spreadsheet that was previously exported out of articy:draft to read and apply changes in the spreadsheet.
Load FinalDraft® files into articy:draft‘s integrated screenplay editor or convert them into pre-wired flowcharts.
Use the articy:draft API to write your own importers from any desired file format or sync content with other tools. Details below.
articy:draft‘s multi-user architecture separates clearly between meta-data (like project names, users, licenses) and the actual project content (anything you create in a project). Meta-data is managed by the articy:server, whereas project content is stored in a revision control system. This approach ensures automated revision management (storage of older file versions with the ability to roll back to a previous version) and transparent collaboration.
If you don’t have a revision management system in place, you don’t have to worry about anything. articy:draft will set up an integrated Subversion (SVN) instance and use it internally. You get all the benefits without the setup time.
If you have an existing SVN or Perforce environment, you can let articy:draft use it. You just need to specify the depot/repository paths and log in with your credentials. Integration into articy:draft‘s workflows and UI are the same as with the internal SVN.
With the articy:draft API, you can allow your external applications to access all data in any articy:draft project. By integrating our .NET library into your own tools, you can connect with the articy:server, open projects and read/write data through your own code. The API slips into the role of a human user and performs any operations in a transparent way, including generated commit messages that end up in SVN or Perforce. Other users that are logged in at the same time can even watch the programmed API users do their work live.
The articy:draft API requires a multi-user environment. If you’re interested in a trial period, please email us and we’ll help you with that.
The articy:draft API is available in our shop.
Note: You may need to open the properties of the downloaded chm file and click “Unblock” in the security section to help the CHM viewer to open that file properly.
If you need any help, you can always contact our support. We’ll be happy to assist!
At its core, articy:access is a C++ middleware library that integrates into your game. No need to write your own parser, loader, resource management or other cross-platform compatible facilities. Like with every good middleware, it is possible to extend and replace almost every part of articy:access whenever you need to do things differently.
With the articy:access package comes a new export feature in articy:draft. Besides the build-in XML and binary exporters for articy:access you can write your own exporters to any file format you desire – or even update database tables. Your custom exporter code will be linked dynamically as dlls and show up in articy:draft‘s export dialog.
In addition to being an import channel of articy:draft data into your game engine, articy:access also contains a whole lot of convenience functionality for working with articy:draft data.
|Define a package describing what should be exported||Export data from articy:draft using the package definition||Add the exported data to your game’s resources||Integrate articy:access into your game project||Use the time you saved on building greater games!|
If you’re interested in a trial period of articy:access, please email us and we’ll help you with that.
articy:access is available in our shop.
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